Scale of Change
Descriptors for how much adjustment intensity to apply when modifying features. Use these precision terms to control edit intensity from imperceptible to extreme.
Very Subtle Adjustments (near-imperceptible, ideal for identity-preserving edits)
- Minimally
- Slightly
- Just a touch
- Barely
- Imperceptibly
Example: "Slightly enlarge the eyes" → preserves natural appearance without doll-like effect.
Moderate Adjustments (noticeable but realistic)
- Somewhat
- Gently
- Modestly
- A bit
- Mildly
Example: "Somewhat soften skin texture" → reduces harshness without plastic look.
Clear Adjustments (obvious change, still within plausible realism)
- Noticeably
- Clearly
- Distinctly
- Appreciably
Example: "Noticeably brighten the background" → creates separation without HDR overkill.
Strong Adjustments (dramatic but not extreme)
- Significantly
- Markedly
- Considerably
Use sparingly—can trigger stylization if overused.
Extreme Adjustments (for artistic or non-realistic intent only)
- Dramatically
- Greatly
- Extremely
- Massively
⚠️ Avoid in identity-critical edits (e.g., facial features)—often leads to loss of likeness.
Prompting Best Practices with Magnitude Modifiers
- Combine with constraints:
“Slightly enlarge eyes, but keep iris color, shape, and eye direction unchanged.” - Avoid stacking intensifiers:
❌ "Very significantly enlarge" → ambiguous and model-unstable.
✅ "Markedly enlarge" → clear and single-scale. - Use negative framing for reduction:
“Slightly reduce nose width” > “Make nose smaller” (more precise).